You have guilds to join, shit to steal, crops to grow. The learning mechanics are brilliant, with so many ways to train your characters. You can build your own settlements, hire mercenaries, enslave NPCs to do your bidding, form your own company. Some of them don’t work at times, others are buggy, but for a game to do all this at once, and do a decent job overall, is seriously impressive and deserves recognition. I don’t understand how this game manages to fit in so many different genres and play-styles at once like some fucked experiment. It might not be pretty to look at but its mechanics are incredible. However the game’s sheer openness in this case is its biggest strength, with a literal torrent of things to do. ![]() What lies under the rough surface is a game of surprising complexity and depth. You need to have patience in dealing with some semi-broken mechanics, long loading times as the engine chugs on its single-core, and handle a lot of rough elements. You do need to spend a lot of time with this game, it’s certainly not for the faint hearted. ![]() It’s a role playing game at its purest level. You really need to have some level of creative thinking to get the most out of this game. There is a ton of well crafted lore in the game world of course, but nothing for you to follow. Onto the story element, there is none, or at least no direct narrative. It gives you some idea on the size of this world. Most playthroughs will begin near the Hub, for it is a good starting area in the game. The first slide shows the Waystation, with The Hub in the distance. To give you an idea just how large the Kenshi map is, here are some screenshots. It gives you almost nothing to work with and the beginning is frustrating. 870 square km), full of varied biomes, different factions, and just given a smack on the bum. You are given a massive open-ended map (And I mean it’s huge. Parts of the game make me think it’s still an alpha version, and there’s some serious flaws with it but man.I love it. It should be a bad game with how much it crams in, all these different parts somehow working. What’s shocking is virtually none of this matters when it comes to Kenshi. It looks and feels bloaty, the engine is buggy and badly optimised, there is no voice acting and no true narrative exists. This game reminds me a lot like Mount and Blade Warband, another game which I bloody adore. Then more and more progress was made…and now it’s just impressive just how much is packed in this game. Kenshi’s development was slow at first, and originally I did wonder if it was ever going to reach a stage where I would go into it and play it. ![]() The indie market is booming and with it a lot of the stigma attached to indie developers is fading, as AAA titles continue to frustrate consumers with their practices. I have a lot of respect for anyone who can make a game, particularly in this day and age when there is just so much competition. Even if it didn’t go much further, I could afford to spend 10-15$ on it. This was made by a very small development team and I could tell as soon as I bought it that it was a game worth supporting. I am a huge fan of open-ended sandboxes were you can just do what you want, but very few seem to do this right. Is it the ideal video game? Lord no, but it does one hell of a good job in many areas. Kenshi feels like a twisted, weird mix of games a child would dream up as the ideal video game. With the game hitting 1.0 officially in December 2018, I felt it was finally time to review it. ![]() I bought this game in 2014, and I decided to hold off on it until things became more…developed. This has been a game that’s been a long time coming. Big gamer fan here, and I've been working on a review of Kenshi for several months.
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